Check Man


Game not displaying correctly? Open game in full window
20

game Details

Arcade Video game published 38 years ago:



Check Man © 1982 Zilec-Zenitone.



TECHNICAL

Main CPU: Zilog Z80 (@ 3.072 Mhz), Zilog Z80 (@ 1.62 Mhz)

Sound Chips: General Instrument AY8910 (@ 1.78975 Mhz), Tone generator and discrete circuits



Screen orientation: Vertical

Video resolution: 224 x 256 pixels

Screen refresh: 60.61 Hz

Palette Colors: 98



Players: 2

Control: 8-way joystick

Buttons: 2



TRIVIA

Commercial remakes on home computer: Danger UXB by Micropower on the BBC Micro/Acorn Electron.



Released by JALECO in Japan.



SCORING

Clearing a square by walking over it: 10 points.

Collecting flags: 500, 1,000, 1,500, 2,000 points etc.

Defusing a bomb with 50-60 seconds remaining: 3,000 points.

Defusing a bomb with 40-49 seconds remaining: 2,500 points.

Defusing a bomb with 30-39 seconds remaining: 2,000 points.

Defusing a bomb with 20-29 seconds remaining: 1,500 points.

Defusing a bomb with 10-19 seconds remaining: 1,000 points.

Defusing a bomb with 1-9 seconds remaining: 500 points.



TIPS AND TRICKS




  • Collect all of the flags on the early levels as there is no great threat from the boots.

  • Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side.

  • At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb.

  • If two bombs are ticking down, get the closest one first unless the other is much closer to exploding.

  • Move the floor away from boots to trap them.

  • If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space.





STAFF

Designed and programmed by: Peter Hughes, Duncan Shortland, Malcolm Mailer

Music by: Robin Cartwright



PORTS




  • COMPUTERS:



Commodore C64 (1983, "Grid Trap")



CONTRIBUTE

Edit this entry: https://www.arcade-history.com/?&;page=detail&id=443&o=2



Loading...